Detroit – Become Human / Quantic Dream


 

Platform: PS4 exclusive

Publisher: Sony

Release date: 05-22-2018

 

Period: August 2014 – January 2017

Role: Game & Level Designer

 

My missions:

  • Designed and supervised the implementation of action/adventure levels from paper design
  • Participated in the creation and refinement of global narrative from conception to implementation
  • Worked with artists and level scripters to iterate a new level design process
  • Oversaw level design execution throughout the game as level design referent
  • Handled co-ordination of creative and technical stakeholders to deliver levels and fulfill design
  • Collaborated with scriptwriter to enhance character development through environment design
  • Prototyped and refined gameplay mechanics working with programers and animators
  • Used Twine to create interactive storytelling protypes refining flows
  • Supervised motion capture sessions providing level and game design insight

 
 
One of the levels I worked on as Level Designer:

 
Launch Trailer: