Platform: PS4 exclusive
Publisher: Sony
Release date: 05-22-2018
Period: August 2014 – January 2017
Role: Game & Level Designer
My missions:
- Designed and supervised the implementation of action/adventure levels from paper design
- Participated in the creation and refinement of global narrative from conception to implementation
- Worked with artists and level scripters to iterate a new level design process
- Oversaw level design execution throughout the game as level design referent
- Handled co-ordination of creative and technical stakeholders to deliver levels and fulfill design
- Collaborated with scriptwriter to enhance character development through environment design
- Prototyped and refined gameplay mechanics working with programers and animators
- Used Twine to create interactive storytelling protypes refining flows
- Supervised motion capture sessions providing level and game design insight
One of the levels I worked on as Level Designer:
Launch Trailer: