DM Silo / Unreal Tournament


 

Platform: PC

Genre: FPS multiplayer – Team Showdown mode

 

Role: Level Designer & Art

 

I created  this map with Clément Dubarry for a Level Design contest organized by Epic games & Mapcore.org (announcement post here).

We had 3 month to design, playtest, blockout and dress this map.

It was our first experience designing for a FPS multiplayer but we jumped into it and gave everything we could in those months.

We focused on the Team Showdown mode, which adds tactical and strategical layers to the game, and designed a 3v3 map in which evert tactical desicions counts (like choosing a spawn point).

 

Some screenshot of the map